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Paris Rubble Grounds

Destroyed Paris grounds from Wolfenstein YoungBlood and Cyber Pilot.
I work on the grounds and their materials.
Arkane level artists: Sylvain Clerc, Marc Bidoul, Nicolas Millot, Charlie Pretat, Sylvain Fanget
Level art polish by MachineGames crew!

Material cylinders are rendered in Marmoset (thanks to Rogelio Olguin for the cylinder mesh)

Debris made using Ben Wilson' s workflow. Adapted to Maya. 
https://www.artstation.com/benwilson

Debris made using Ben Wilson' s workflow. Adapted to Maya.
https://www.artstation.com/benwilson

-Debris sculpted in ZBrush
-Decimated to obtain a MidPoly version in Maya
-MidPoly textured in Substance Painter
-Physically dropped on the ground in Maya to obtain a heap
-Baking + transfering textures + adding small details with Substance Designer

-Debris sculpted in ZBrush
-Decimated to obtain a MidPoly version in Maya
-MidPoly textured in Substance Painter
-Physically dropped on the ground in Maya to obtain a heap
-Baking + transfering textures + adding small details with Substance Designer

Hybrid workflow:
-scan base Photoshoped
-adding ZBrush polypainted assets (pebbles, papers,..)
-mixing heightmaps + polish in Substance Designer

Hybrid workflow:
-scan base Photoshoped
-adding ZBrush polypainted assets (pebbles, papers,..)
-mixing heightmaps + polish in Substance Designer

Asphalt pieces sculpted in Zbrush:
-Baked and textured in Painter to obtain Low poly rubble meshes.
-Also using them to obtain this tiling material (blended with dirt in Designer)

Asphalt pieces sculpted in Zbrush:
-Baked and textured in Painter to obtain Low poly rubble meshes.
-Also using them to obtain this tiling material (blended with dirt in Designer)

In game: Mix of tiling textures covered with rubble meshes

In game: Mix of tiling textures covered with rubble meshes

Damaged Cobbles assets

Damaged Cobbles assets

-Tiling Cobbles material + Cobbles meshes

-Tiling Cobbles material + Cobbles meshes

Gutter grid polish add by MachineGames

Gutter grid polish add by MachineGames